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 traque aux penguins

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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptySam 10 Oct - 0:02:01

Semaine du 7 octobre - 14 octobre


1. Canifis – Crate – 2 pts
Roam Range: Haunted Woods, at ectofunctus, Frenkenstein's castle ...

2. Mort Myre Swamp – Toadstool – 2 pts
Roam Range: near swamp gates, near nature altar ...

3. Entrana – Barrel – 1 ptRoam Range:
it cannot leave the island. Look near the farmhouse. Take a boat from Port Sarim or a hot air balloon or a Law altar teleport.

4. Neitiznot – Bush – 2 pts
Roam Range: it cannot leave the second island. Go north from the boat from Rellekka and over the first bridge.

5. Barbarian Outpost – Bush - 1 pt
Roam Range: near agility course, waterfall raft house ..

6. Gnome Stronghold – Bush - 1pt
Roam Range: it cannot leave the gnome area. Look near the Terrorbird pen.

7. Eagle’s Peak – Bush - 1 pt
Roam Range: south of AKQ fairy ring in hunt area, ...

8. Southern desert – Cactus – 1 pt
Roam Range: it can roam anywhere in the southern desert. It cannot enter Sophanem. Nardah, Pollinivneach ...

9. Southern desert – Cactus – 2 pt
Roam Range: it can roam anywhere in the southern desert. It cannot enter Sophanem. Bansit camp, limestone quarry ...

10. Wilderness – Rock – 2 points

11.Polar bear - Falador - 1 point
It cannot leave the well.
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Localisation : France

traque aux penguins - Page 2 Empty
MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyVen 16 Oct - 22:05:55

semaine du 14 octobre - 21 octobre


1. Draynor Manor - Crate - 1 point
Roam Range: it cannot leave the new safe zone.
Behind the manor at graves ...

2. Goblin Village - Bush - 1 point
Roam Range: Beacon, Taverley, Burthorpe, Warrior's guild, ...

3. Observatory - Crate – 1 point
Roam Range: zmi altar, Ardougne, Jade vine house, Yanille ...

4. Castle Wars - Bush - 1 point
Roam Range: Yanille ...

5. Musa Point/Brimhaven - Crate - 1 point
Roam Range: Banana plantation, volcano, near agility hut, Brimhaven pub, ...

6. Mort Myre - Rock - 2 points
Roam Range: Behind pub, Canifis General store, boat shortcut ...

7. Dragontooth Island - Crate - 2 points
Roam Range: it cannot leave the island. Take the ghost boat from Port Phasmatys. You will need a Ghost ammy and ecto-tokens.

8. Neitiznot - Rock - 2 points
Roam Range:it is in the town or near the Yaks. It cannot leave the first island or cross any bridges.

9. Ape Atoll - Bush (north of the gate) - 2 points
Roam Range:it is inside the city. It cannot leave the city gates. Take a glider from Gnome Stronghold or Ape atoll teleport.

10. Lunar Isle - Rock - 2 points
Roam Range: it cannot leave the island. Take the boat from Rellekka. Look near the altar or dungeon.

11.Polar bear - North Ardougne - 1 point
It cannot leave the well.
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyMer 21 Oct - 21:59:46

semaine du 21 octobre - 28 octobre


1.Al-Kharid – Bush - 1 pt
Roam range: it cannot leave the safe zone of town. Look near the Mage Training Arena.

2. Sawmill – Crate – 1 pt
Roam range: it cannot leave the area. Squeeze in the fence on the west side.

3.Ice Mountain – Rock – 1 pt
Roam range: Taverley, dwarf cannon building ...

4. Port Phasmatys – Barrel – 2 pts
Roam range: it cannot leave the town. Look near the bank or General Store.

5. Castle Wars – Rock – 2 pts
Roam range: Yanille (does it go anywhere else?) summoning obelisk ...

6. Witchaven – Rock – 1 pt
Roam range: Ardougne ...

7. Karamja – Bush - 1 pt
Roam range: near Tai Bwo Wannai village, Brimhaven ...

8. Sophanem – Cactus – 2 pts
Roam range: it cannot leave the town. Travel there by carpet or Pharaoh's Sceptre. Look in the south-east corner house, it loves it there on all worlds.

9. Lletya – Toadstool – 2 pts
Roam range: it cannot leave the town but can travel to the "gates" at the entrance. Use elf crystal, charter to Tyras, walk via either of the passes.

10. Wilderness – Rock – 2 pts
Roam range: it cannot leave Wildy.
Green dragons, KBD lair, volcano, Graveyard of Shadows, ...

11. Polar Bear - Musa Point bar - 1 pt
It is in the well next to the bar on the Karamja f2p side. It is south of the banana plantation.
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Crovean


Localisation : France

traque aux penguins - Page 2 Empty
MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyMer 28 Oct - 23:16:35

traque aux penguins - Page 2 Hallow10

semaine du 28 octobre - 4 Novembre



1. Al Kharid - Pumpguinacti - 1pt
Roam range: it cannot leave the safe zone, so from north of the scorpion mine to Shantay Pass.
In tannery, near bank, farm patch ...

2. Haunted Woods/Canifis - Pumpguinbush – 2pts
Roam range: along wall of Port Phasmatys, Frenkenstein's castle ...

3. Burthorpe - Pumpguirock – 1pt
Roam range: Death plateau, Sherpa's hut, Slayer master, castle ....

4. McGrubor's Woods - Pumpguinbush - 1pt
Roam range: it cannot leave the woods. Fairy Ring is ALS. Squeeze through fence in north end, watch out for attack dogs.

5. North-west-of-Ardougne - Pumpguinbush - 1pt
Roam range: east of stronghold, farm patch ...

6. Neitiznot/Jatizso - Pumpguinbush – 2 pts
Roam range: moves often directly to Jatizso. Dining hall, guard tower ...

7. Castle Wars - Pumpguinrock – 2 pts
Roam range: need I even type it? .....Yanille.

8. Karamja/Shipyard (east side) - Pumpguinbush - 1 pt
Roam range: it cannot leave Eastern Karamja. Fairy ring is DKP or use glider from Gnome stronghold.

9. Wilderness – Pumpguinrock – 2 points
Roam range: Lava maze but it can leave.

10. Wilderness - Pumpguinrock – 2 points
Roam range: stealing creation, chaos temple****/volcano ...

11. Non-orange Polar Bear - Rimmington Well - 1 pt
It cannot leave the well, nor be a pumpkin.

traque aux penguins - Page 2 Hallow11
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyVen 6 Nov - 23:05:56

semaine du 4 novembre - 11 novembre


1. Wizard Tower - 1 pt
Roam range: Lumby swamp, Draynor Village, Lumbridge ...

2. White Wolf Mountain - 1 pt
Roam range: Taverly, Goblin Village ...

3. Rellekka – 1 pt
Roam range: cow pen, near POH

4. Jatizso – 2 pts
Roam range: in town, guard tower ...

5. Neitiznot - 2 pts
Roam range: first island north of the town. It cannot leave.

6. Port Khazard - 1 pt
Roam range: Necromancer tower, Clock Tower, Ardounge ...

7.Ape Atoll - 2 pts
Roam range: it is outside city gates and cannot leave the island. Look near the dungeon or the boat.

8. Isafdor/Elf - 2 pts
Roam range: it cannot leave the limestone quarry area but can wander up to the crystal city wall and to the bridge.

9. Southern Desert - 1 pt
Roam range: Nardah, mining camp, Shantay Pass, ...

10. Southern Desert - 2 pts
Roam range: Pollinivneach, Uzer, Desert Treasure pyramid, Nardah ...

11. Polar bear - Varrock well - 1 pt
The well is in the south eastern corner next to the fancy dress shop and the rat pits. It is south of the tea stall.
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyJeu 12 Nov - 17:29:59

semaine du 11 novembre - 18 novembre


1. Lumbridge - Toadstool - 1 pt
Roam Range: it cannot leave the safe zone.
Lumbridge, swamp area, Draynor, behind manor ...

2. Entrana - Barrel - 1 pt
Roam Range: it cannot leave the island. Take a hot air balloon, Law altar tele, or boat from Port Sarim.
Look near the law alter and chicken coop.

3. Goblin Village – Bush - 1 pt
Roam Range: beacon, Doric's hut, Taverley, Barbarian village ...

4. Eagles Peak – Bush - 1 pt
Roam Range: near ferret camp, falconry ...

5. Gnome Maze - Bush - 1 pt
Roam Range: in maze, Khazard fight arena ...

6. Feldip - Bush - 2 pts
Roam Range: near Rantz, glider, beach hut east coast, Yanille ...

7. Tyras Catapult - Toadstool - 2 pts
Roam Range: it cannot leave the catapult area but can hide in amongst the trees along edges. Take a Lletya tele, charter a boat to Tyras or go via either of the passes.

8. Canifis - Crate - 2 pts
Roam Range: in town, slayer master, Frenkenstien's castle ...

9. Mort Myre – Rock - 2 pts
Roam Range: swamp boat ...

10. Southern Desert - Cactus - 2 pts
Roam Range: near sophanme swamps ...

11. Polar bear - North Ardougne Well - 1 pt
This is north of the western bank, near the flour mill and the farm shop. The polar bear cannot leave the well.
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyMer 18 Nov - 15:52:09

semaine du 18 novembre - 25 novembre


1. Draynor - Crate – 1 point
Roam Range: behind the manor at graves ...

2. Ice Mountain - Rock – 1 point
Roam Range: at oracle ...

3. Digsite - Rock - 1 point
Roam Range: in the work area, south by fence ...

4. Mort Myre – Bush – 2 points
Roam Range: at hollows boat, rope bridge ...

5. Port Phasmatys – Barrel – 2 points
Roam Range: it cannot leave the town. Travel here by Ecto-Functus or charter. Look near the bank and General Store.

6. Brimhaven - Bush - 1 point
Roam Range: at gold mine ...

7. Castle Wars - Bush - 1 point
Roam Range: near Cw bridge, in the lobby, on the CW wall ...

8. Neitiznot - Rock – 2 points
Roam Range: it cannot leave the town area. Look near the Yaks or in town. Take boat from Rellekka.
Guard tower, spinning wheel ...

9. Lunar Isle – Rock – 2 points
Roam Range: it cannot leave the island. Travel here by boat from Rellekka or teleport. Look near altar area.

10. Wilderness – Rock – 2 points
Roam Range: it can go anywhere in Wildy.
Near KBD lair, near Ardougne web, lava maze ...

11. Polar bear - Musa point - 1 point
The polar bear cannot leave the well. It is next to the bar on the f2p side of the volcano. It is near the banana plantation.
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Crovean


Localisation : France

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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyMer 25 Nov - 17:11:36

semaine du 25 decembre - 2 Decembre


1. Al-Kharid/Mage arena - Bush – 1 point
Roam Range: it cannot leave Al-Kharid town, from Shantay pass to the north entrance near the mine.

2. Mudskipper – Bush – 1 point
Roam Range:

3. McGrubor's Wood - Bush - 1point
Roam Range: it cannot leave the woods. Use the fairy ring ALS or squeeze through north end of fence.

4. Lighthouse - Rock - 1 point
Roam Range: it cannot leave the area from the bridge to the jumping rocks. It cannot go in the house.

5. Neitiznot/Jatizso – Bush - 2 points
Roam Range:

6. Castle Wars – Rock – 2 points
Roam Range:

7. Karamja South - Bush - 1 point
Roam Range:

8. Mos Le Harmless - Barrel - 2 points
Roam Range: it cannot leave the island but can wander in town. Look near the distillery. Take the boat from Port Phasmatys, see Bill Teach.

9. Miscellania/Etceteria - Bush – 2 points
Roam Range: it cannot leave the are but can travel between the two. Look near the castle. Take the boat from Rellekka or use the fairy ring.

10. Wilderness – Rock – 2 points
Roam Range:

11. Polar bear - Rimmington - 1 point
The polar bear cannot leave the well.
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Crovean
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyMer 2 Déc - 15:36:08

semaine du 2 Decembre - 9 decembre


1. Burthorpe - Rock
Roam range: Death plateau, Sherpa hut ...

2. Rellekka - Rock
Roam range: rock crabs, cow pen ...

3. Piscatoris - Crate
Roam range: near Phoenix Lair ...

4. NorthWest Ardougne - Bush
Roam range: three lakes, near Arandar pass gates, Outpost hut, apple orchard ...

5. Castle Wars - Rock – 2 points
Roam range: Hazelemere's island, Yanille, south near zogres ...

6. Feldip - Rock - 1 point
Roam range: Mob armies area ...

7. Elf Camp (south of) – Toadstool – 2 points
Roam range: it cannot leave this area. Travel here from LLetya tele, Tyras charter or walk via the passes.

8.Elf lands/Limestone Mine – Rock – 2 points
Roam range: it cannot leave the area but can roam to the bridges and along the crystal city walls. Careful of wolves.

9. Canifis - Bush - 2 points
Roam range: Haunted woods, Frenkenstein's castle ...

10. Southern Desert – Cactus - 1 point
Roam range: it can roam anywhere from Shanty to walls of Sophanem.

11. Polar bear - Varrock well - 1 point
The polar bear cannot leave the well.
This is south of the Eastern bank, near the tea stall. It is next to the fancy dress maker and the rat pits.
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyMer 9 Déc - 15:42:32

semaine du 9 decembre - 16 decembre


1.Entrana – Barrel – 1 point
Roam range: it cannot leave the island. Travel by boat from Port Sarim, via Hot Air Balloon or Law altar tele-tab.
Look near the law altar.

2.Barbarian Outpost – Bush – 1 point
Roam range: Agility course ....

3.Gnome Stronghold - Bush – 1 point
Roam range: it cannot leave the Stronghold. Look near the terror bird pen.

4.Port Khazard – Barrel - 1 point
Roam range: Khazard fight area, Yanille ...

5.Neitiznot - Bush – 2 points
Roam range:

6.Jatizso – Rock – 2 points
Roam range:

7.Canifis – Crate – 2 points
Roam range:

8.Mort Myre Swamp– Toadstool – 2 points
Roam range:

9.Southern Desert – Cactus – 1 point
Roam range:

10.Wilderness – Rock – 2 points
Roam range:

11. Polar bear - Rellekka well - 1 pt
The polar bear cannot leave the well.
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Crovean
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyMer 16 Déc - 18:53:57

semaine du 16 decembre - 23 decembre


1. Draynor Manor - Crate – 1 point
Roam Range: in the manor ...

2. Goblin Village – Bush - 1 point
Roam Range: at the beacon, General's hut ...

3. Gnome Maze - Bush – 1 point
Roam Range: south side ...

4. Observatory – Crate – 1 point
Roam Range: Gnome Battlefield, clocktower ...

5. Feldip – Bush - 2 points
Roam Range: will it be in Yanille wall?? Tune in to find out!
Oog'log ...

6. Musa Point/Brimhaven – Crate – 1 point
Roam Range: at the volcano, banana plantation, Brimhaven docks, fruit tree patch ...

7. Neitiznot – Rock – 2 points
Roam Range: The boat, Yaks, into town. It is contained on the first island. Travel here by boat from Rellekka.

8. Ape Atoll - Bush – 2 points
Roam Range: It is in the city and cannot leave. It likes the Aunt's house to Temple area. Travel here with Ape Atoll spell, or take glider from Gnome Stronghold.

9. Mort Myre – Rock – 2 points
Roam Range: hunting area, swamp boat ...

10. Dragontooth Isle – Crate – 2 points
Roam Range: It cannot leave the island. Travel there by boat from Port Phasmatys. You will need a ghost amulet and ecto-tokens.

11. Polar bear - Falador well - 1 pt
This is near the south entrance next to the chain mail shop.
The polar bear cannot leave the well.
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyMer 23 Déc - 18:58:57

traque aux penguins - Page 2 694-jo10

semaine du 23 Decembre - 30 decembre


tout les penguin sont déguiser en bonhomme de neige!!

1.Al-Kharid/Mage Training Arena – Snowpeng - 1 point
Roam range: can wander anywhere in town, cannot go to south desert.

2.Sawmill/Lumberyard –Snowpeng - 1 point
Roam range: cannot leave the Lumberyard, north-west of Varrock.

3.Ice Mountain – Snowpeng - 1 point
Roam range: oracle, west of Edgeville ...

4.Witchaven – Snowpeng - 1 point
Roam range: Ardougne pub, ...

5.Brimhaven – Snowpeng - 1 point
Roam range: anywhere on western Karamja.

6.Castle Wars – Snowpeng - 2 points
Roam range: teak trees, Yanille ...

7.Port Phasmatys – Snowpeng - 2 points
Roam Area: cannot leave the town.

8.Mort Myre – Snowpeng - 2 points
Roam range: Anywhere in Morytania. It cannot enter Port Phasmatys.

9.Sophanem – Snowpeng - 2 points
Roam range: it cannot leave the town. Look in south east corner house.

10.Lletya – Snowpeng – 2 points
Roam range: around the city, it cannot leave this area.

11. Polar bear - North Ardougne well - 1 pt
This is near the farm patch and windmill, next to the farm shop. The polar bear cannot leave the well.

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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyVen 1 Jan - 19:12:05

semaine du 30 Decembre - 6 janvier 2010


1. Al Kharid – Cactus – one point
Roam range: anywhere in town. It cannot enter Shantay pass nor leave via the northern gates.

2. Mudskipper point – Bush – one point
Roam range: Rimmington, Port Sarim, Thurgo's hut ...

3. McGrubbors Wood’s – Bush – one point
Roam range: it cannot leave the woods. Squeeze through fence or use fairy ring ALS.

4. North Ardougne – Bush – one point
Roam range: near Gome Stronghold, in apple orchard, farm patch, Ardougne city, in castle, jade vine house ...

5. Jatizso/Neitiznot - Bush - two points
Roam range: it moves from the northern island into Jatizso. Food hall, anvil shop...

6. Eastern Karamja/Shipyard - Bush – one point
Roam range: it cannot leave the eastern half of Karamja. take the gnome glider here, or fairy ring CKR.

7. Haunted Woods/Canifis – Bush - two points
Roam range: Frenkenstein's castle ...

8. Miscellania/Etceteria – Bush - two points
Roam range: it cannot leave the islands but can travel between them. Take the boat from Rellekka or fairy ring CIP. Look in one of the castles, usually there.

9. Wilderness – Rock – two points
Roam range: can travel anywhere within the Wilderness.

10. Wilderness/Lava Maze – Rock – two points
Roam range:

11. Polar bear - Varrock well - 1 pt
South east corner, near the rat pits and the tea stall. You cannot spy over the fence.
The polar bear cannot leave the well.

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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyLun 4 Jan - 20:18:23

c quoi tout sa
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyJeu 7 Jan - 23:20:20

c les penguin.
ta jamais vu des rocher, boite, des bushe se promener dans runescape.
enfin les peng te donne des xp pour en savoir plus regarde la première page.
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyVen 8 Jan - 23:12:45

semaine du 6 janvier - 13 janvier


1. Wizard Tower – Bush – 1 point
Roam Range: Draynor manor, Wizard tower, Draynor market ...

2. White Wolf Mountain – Rock – 1point
Roam Range: glider, Catherby, Seer's, ...

3. Port Khazard – Barrel – 1 point
Roam Range: Ardougne, Seer's, ...

4. Piscatoris – Crate – 2 points
Roam Range: Falconry, Eagle's Peak, Ardougne, near Legend's guild, Witchaven, Seer's ...

5. Rellekka - Rock – 1 point
Roam Range: in town, Catherby ...

6. Jatiszo – Rock – 2 points
Roam Range: travel here by boat from Rellekka.

7. Ape Atoll – Barrel – 2 points
Roam Range: it cannot leave the island and cannot enter the city. Travel by tele, or glider from gnome stronghold. Look near the dungeon.

8. Elf/Limestone Quarry – Rock – 2 points
Roam Range: it cannot leave this area but can travel up to the city walls and to the bridge. Travel to elf land via charter, Lletya crystal or by either pass.
See page 12 post by Dr Nick 51 for more explanation.

9. Southern Desert – Cactus – 2 points
Roam Range: it cannot enter Sophanem and cannot leave the desert. Nardah, bandit camp, dt pyramid, Uzer, agility pyramid ...

10. Southern Desert – Cactus - 1 point
Roam Range: as above.

11. Polar Bear -Rellekka well - 1 point
Well is just north of the town entrance, near the cow pen and butter icon.
The polar bear cannot leave the well.
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyJeu 14 Jan - 20:06:43

semaine du 13 Janvier - 20 janvier


1.Lumbridge – Toadstool – 1 point
Roam Range:

2.Entrana – Barrel – 1 point
Roam Range: it cannot leave the island. Travel here via law altar tele, hot air balloon or boat from Port Sarim. Look near the altar.

3.Barbarian Outpost – Bush – 1 point
Roam Range:

4.Eagle’s Peak – Bush – 1 point
Roam Range:

5.Gnome Maze – Bush – 1 point
Roam Range:

6.Feldip – Bush – 2 points
Roam Range:

7.Tyras Catapult – Toadstool – 2 points
Roam Range: it cannot leave the area. Travel here via charter, elf crystal, or either pass.

8.Canifis – Crate – 2 points
Roam Range:

9.Mort Myre – Toadstool – 2 points
Roam Range:

10.Southern Desert – Cactus – 2 points
Roam Range:

11. Polar Bear - Falador well - 1 point
The well is west of the south entrance, near the chain mail shop.
The polar bear cannot leave the well.
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lacode1
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyJeu 14 Jan - 20:49:08

a quoi sa sere faire sa plz
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Crovean
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Crovean


Localisation : France

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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyVen 15 Jan - 0:04:01

a se faire plein de xp dans le skill que tu choisi.
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Crovean
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Crovean


Localisation : France

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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyVen 22 Jan - 21:40:37

Semaine du 20 Janvier - 27 janvier


1.Draynor - Crate- one point
Roam Range: manor yard, village. Rimmington, Port Sarim ...

2. Digsite – Rock – one point
Roam Range: exam centre, river, canal. Rag & Bone man ...

3. Mort Myre – Bush - two points
Roam Range: windy path, barrows, Canifis ...

4. Observatory – Crate – one point
Roam Range: clocktower, zmi altar, Ardougne, ...

5. Castle Wars – Bush – one point
Roam Range: Yanille wall

6. Brimhaven – Bush – one point
Roam Range: Docks, gold mine, pirate bar ...

7. Neitiznot – Rock – two points
Roam Range: it cannot leave the first island. Look in the town or in the Yaks.
To get here take the boat from Rellekka or cross over from Jatizso.

8. Ape Atoll – Bush - two points
Roam Range: it cannot leave the city. Look near the temple and Aunt's house.
To get here, use the Ape Atoll tele or take the glider from the Gnome Stronghold.

9. Lunar Isle – Rock – two points
Roam Range: it cannot leave the island, look near the rune altar.

10. Wilderness – Rock – two points
Roam Range: it can roam anywhere in the wilderness. It cannot cross the ditch.
Goblin village, near black knight's fortress, clan wars**** volcano, graveyard, Red Dragon Isle ...

11. Polar Bear - North Ardougne well - 1 point
The well is north of the west Ardy bank, near the potato patch and flour mill. It is next to the farm shop.
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyMar 26 Jan - 4:38:44

jais fais els peng avec hs aujourduit c fun mais sa prend pleind e quest =,=
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Localisation : France

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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyDim 31 Jan - 2:56:22

lol normal autrement c trop facile pour les skilleurs et les lvl 3.


Semaine du 27 janvier - 3 février


1. Mage Training Arena / Al Kharid - Bush - 1 Point
- Inside tree garden (with rare tree icons / magic trees) surrounding the Mage Training Arena
(Easy access: use Ring of Duelling to Al Kharid Duel Arena)

2. Mudskipper Point - Bush - 1 Point
- In area east of Draynor Manor between fencing and the River Lum

3. Lletya - Toadstool - 2 Points
- confined to the town and roam as far as the "Pass Trees"
- Last seen by the summoning obelisk

4. Lighthouse - Rock - 1 Point
- Confined to the Lighthouse island. He cannot cross the basalt rocks or broken bridge
(Access via: use Games Necklace to Barbarian Outpost and cross basalt rocks,
or walk from Fremennik Province over broken bridge)

5. Miscellania - Bush - 2 Points
- Trapped inside Miscellania Castle Grounds by Dungeon Icon
* Please turn run off and spy from a distance, thank you *
(Access via: fairy code - C I P, or Sailor on Rellekka north west dock)

6. Witchaven - Rock - 1 Point
- Inside Seers Anvil

7. Karamja - Bush - 1 Point
- Inside hut south east of Brim/Ardy dock

8. Castle Wars - Rock - 2 Points
- In trap North of Shortcut into/out of Oog'log

9. Mos Le'Harmless - Barrel - 2 Points
- confined to the island
(Access via: Bill Teach on boat off Port Phasmatys north east dock)

10. Wilderness - Rock - 2 Points
- Needs locating - 'In the Wilderness' Clue

Polar Bear – 1 Point
- Inside Musa Point well


Dernière édition par Crovean2 le Lun 17 Jan - 17:33:23, édité 2 fois
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hs_91
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Localisation : Bruxelles

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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyVen 5 Fév - 2:13:20

crovean2 a écrit:
Semaine du 27 janvier - 3 février
...

9. Mos Le'Harmless - Barrel - 2 Points
- confined to the island
(Access via: Bill Teach on boat off Port Phasmatys north east dock)

...

Arghhh je les ai tous eu sauf celui la !!! La haiiiiiine Sad
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyLun 15 Fév - 22:18:21

Semaine du 3 février - 10 fevrier


1.Burthorpe – Rock – 1 point
Roam Range: Death Plateau, Taverley, WWM, Goblin Village ...

2. NW of Ardougne – Bush – 1 point
Roam Range: eagle's peak, Seer's, Ardougne, Port Khazard ...

3. Piscatoris – Crate – 2 points
Roam Range: Eagle's Peak, Ardougne ...

4. Castle Wars – Rock – 2 points
Roam Range: Yanille**** ...

5. Feldip – Rock – 1 point
Roam Range: Oog'log wall, hut on east coast, Yanille, Ardougne ...

6. Eastern Karamja – Bush – 1 point
Roam Range: Cannot leave the east side where the shipyard and glider are. Travel here by glider from top of Grand Tree or fairy ring D K P or walk from the west side crossing the river at the log east of Tai Bwo Wannai or stepping stones east of Shilo village.

7. Elf Lands/south of the camp –Toadstool – 2 points
Roam Range: it cannot leave this area. Travel here via either pass, charter ship or elf crystal. See page 12 for directions by Dr Nick.
This is a quest required penguin.

8. Canifis – Bush – 2 points
Roam Range: in town, haunted woods, Frenkenstein's castle ...

9. Southern Desert – Cactus – 1 point
Roam Range: Nardah, mining camp, Bedabin camp, Pollinivneach ...

10. Wilderness – Rock – 2 points
Roam Range: Can roam anywhere within Wildy. Lava maze ...

11. Polar Bear - Rimmington well - 1 point
In the centre of town.
The polar bear cannot leave the well.


P.S: lol pas trop grave hs, et puis maintenant tu peux^^
et je suis content que sa sert a quelqu'un d'autre que moi.^^


Semaine du 10 fevrier - 17 fevrier


1. White Wolf Mountain – Rock – 1 point
Roam range: near glider, Catherby ...

2. Port Khazard- Barrel – 1 point
Roam range: Yanille, Monastery ...

3. Barb Outpost – Bush - 1 point
Roam range: Baxtorian Falls, Seer's, Ardougne ...

4. Gnome Stronghold - Bush – 1 point
Roam range: it cannot leave the stronghold, look near the Terrorbird pen.

5. Ape atoll – Barrel – 2 points
Roam range: It cannot leave the island and it cannot enter the city gates. Look near the dungeon or boat.

6. Jatizso – Rock – 2 points
Roam range: in town, northeast corner at the mine, food hall, guard tower ...

7. Neitiznot – Bush – 2 points
Roam range: it cannot leave the second green island. Go over the bridge which is north from the Rellekka boat dock.

8. Mort Myre – Toadstool – 2 points
Roam range: swampy boat ...

9. Desert – Cactus – 1 point
Roam range: Bandit camp, granite quarry, smokey well, the ridge, dt mirrors ...

10. Wildy – Rock – 2 points
Roam range: demonic ruins, ...

11. Polar Bear - Falador well - 1 point
The well is west of the Southern entrance, near the chain mail shop.
The polar bear cannot leave the well.


Semaine du 17 fevrier - 24 fevrier


1.Lumbridge – Toadstool – 1 point
Roam range: swamp, water altar, Lumby castle, Draynor jail, Farmer Fred's, cabbage patch, gnomecopters, ...

2.Goblin village – Bush – 1 point
Roam range: at beacon, Doric's hut, wheat pen, Taverley, Falador ....

3.Gnome Maze – Bush – 1 point
Roam range: in maze, Kahzard fight arena, Ardougne ...

4.Observatory – Crate - 1 point
Roam range: zmi altar, Ardougne ...

5.Feldip - Bush -2 points
Roam range: Yanille ...

6.Musa Point – Crate – 1 point
Roam range: Banana plantation, volcano, fishing docks, glory tele spot ...

7.Mort Myre – Rock – 2 points
Roam range: swamp, ...

8.Dragontooth Isle – Crate – 2 points
Roam range: it cannot leave the island. Take the ghost boat from Port Phasmatys, you need an ammy and ecto-tokens.

9.Ape Atoll – Bush – 2 points
Roam range: it cannot leave the city. Look near the temple. This is a quest required area.

10.Tyras Catapult area – Toadstool – 2 points
Roam range: it cannot leave this area, look around the edges. Take the charter to Tyras, elf tele, or either pass. This is a quest required area.

11.Polar Bear - North Ardougne well - 1 point
The well is north of the west bank, near the flour mill and farm shop.
It cannot leave the well.


Dernière édition par Crovean2 le Lun 17 Jan - 17:35:42, édité 3 fois
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hs_91
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyMer 17 Mar - 22:10:53

Une mise a jour ne serait pas de refus, stp Smile
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Crovean
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MessageSujet: Re: traque aux penguins   traque aux penguins - Page 2 EmptyVen 19 Mar - 12:04:42

semaine du 17 mars - 24 mars


1. Lumbridge – Toadstool - 1point
Roam Range: Water altar, swamp, in town, castle, Draynor, Varrock ...

2. Entrana – Barrel – 1 point
Roam Range: it cannot leave the island. Look near the altar. To get here, take the boat from Port Sarim, Law altar tele, or hot air balloon.

3. Barbarian Outpost – Bush – 1 point
Roam Range: Agility area, Otto's, waterfall raft house ...

4. Gnome Stronghold –Bush – 1 point
Roam Range: it cannot leave the Stronghold. Look near the Terrorbird pen.

5. Eagle’s Peak – Bush - 1 point
Roam Range: Falconry, ...

6. Tyras Catapult – Toadstool – 2 points
Roam Range: it cannot leave the area, but check in the trees around the edges, it can hide. Travel here via charter, elf crystal or walk through either pass. This is a quest required penguin.

7. Mort Myre – Toadstool – 2 points
Roam Range: swamp, nature grotto, ...

8. Canifis – Crate – 2 points
Roam Range: Haunted woods, undead farm, ectofunctus, Fenkenstrain's castle ...

9. Southern Desert – Cactus – 2 points
Roam Range: Nardah, Pollinivneach ...

10. Wilderness – Rock – 2 points
Roam Range: Scorpion pit, Rogue's castle, Ardy lever, Wildy mage arena ...

11.Polar Bear - Relleka - 1 point
It cannot leave the well.


lol c'est vrai j'ai un peu oublier

mais de toute facon il y que moi qui s'en sert, pi hs t plus membre^^
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